VR AR Academia is a Virtual/Augmented Reality Training organisation dedicated to transforming how content is delivered and consumed globally by creating experts and trainers on VR/AR who can integrate VR/AR in schools, News & media, hospitals, Engineering and various industries and even in retail.
VR/AR is a unique emerging technology & simulation that has global and multifunctional scope in its purpose. Our aim is essentially to enhance content in different industries by using this new “means of technology.
We strongly believe that to disseminate VR/AR globally, we primarily need teachers equipped to integrate it into different institutional curriculum and actively guide the integration of AR/VR into pre-existing content forming models.
This is VR AR Academia commitment to the global education society, taking another step towards fulfilling our mission of bringing VR-based educational solutions making start-ups & Entrepreneurs in different aspects of life be it Research work to tourism, Healthcare to food business motivating learning and growth, throughout the world. more...
VR AR Academia is a emerging technology training and development company. It is a new technology that is currently being developed for promoting education in the field of AR/VR/MR/XR. It’s the new age development of an existing methodology for the benefit of the students of different field, be it Engineering or E commerce Or health care industry to Entertainment.
VR AR Academia commitment to the global education society, taking another step towards fulfilling our mission of bringing VR-based educational activity in 100 pioneer Institutions in India jointly with HP as a Technology provider , Unity as a development platform, and Didactics as a training partner.
VR AR Academia is also taking another step towards fulfilling our mission of bringing VR AR-based educational solutions making start-ups & Entrepreneurs in different aspects of life be it Research work to tourism, Healthcare to food business motivating learning and growth, throughout the world.
The world’s first professional wearable VR PC.1,2
Discover the ultra-light, ultra-immersive headset that’s changing the game.
The ultimate power for VR content creation and fully-immersive experiences.
Our most affordable professional certified desktop for entry VR.
Designed to enhance reality in your existing HTC VIVE setup.
Give life to virtual realities. Bundled with Advantage+.
Includes: 2 x Oculus Touch controllers, 1 x Oculus sensor, 2 x AA batteries, 1 x connector for Rock Band™ VR. Requires Oculus Rift, sold separately.
Experience even more immersive audio with Oculus Rift Earphones. These in-ear headphones are specially designed for your Rift headset to reduce sound distractions while you’re in virtual experiences. Requires Rift, sold separately.
With a clear line of sight, Oculus Sensor tracks constellations of IR LEDs to translate your movements in VR. Its stand is ideal for most setups and its standard 1/4 20 mount works with most tripods. Requires Rift, sold separately. When used as a third sensor, requires an additional USB 2.0 or higher port.
Includes: 1 x replacement Oculus Touch left controller, 1 x AA battery. Requires Oculus Rift, including two or more Oculus sensors and the other Touch controller, sold separately.
Includes: 1 x replacement Oculus Touch right controller, 1 x AA battery. Requires Oculus Rift, including two or more Oculus sensors and the other Touch controller, sold separately.
A replacement for the headset cable included with Oculus Rift.
Replacements for the on-ear headphones included with Oculus Rift.
A replacement for the bundled Rift facial interface.
A replacement for the Oculus remote originally included with Oculus Rift. This product is optional if you already have the Oculus Touch controllers.
This connector lets you bring your supported Rock Band™ guitar controller into virtual reality with the help of Oculus Touch. Note: This connector was included if you bought Oculus Touch controllers separately from Oculus Rift.
Early education is all about learning through experience. Find out how your youngest students can benefit from immersive 360 environments, used to enhance and complement the real-world exploration and play that builds a solid foundation in the pre-school years.
Ensuring students are engaged, motivated and challenged throughout their school career is a key priority for teachers. See how virtual and augmented reality can unlock potential, giving students new ways to experience learning and even create their own media.
Universities and colleges have always been at the cutting edge of new technologies, driving development and creating the next generation of scientists, developers and entrepreneurs. Virtual and augmented reality technologies are at the frontier of development right now;
Virtual reality is an interactive computer-generated experience taking place within a simulated environment. It incorporates mainly auditory and visual feedback, but may also allow other types of sensory feedback like haptic. This immersive environment can be similar to the real world or it can be fantastical. Virtual reality is a very common theme in science fiction movies, where it is often used a way to turn the fantastical into something that seems totally real. The main characters were taken from reality and transported into a virtual world inside a computer.
" This course is in right time initiations. Throughout the Globe, there is a huge requirements of VR/AR Technical people, I believe this will help in a high amplitude to the VR/AR fraternity of the Globe."
Prof. Nandan Sengupta has wide experience in cross-cultural interactions having been associated with multinational companies from the U.S.A, Canada, Germany, Italy, The Netherlands, Japan, Australia and India. He spent 14 years of his career in India before moving to the UK in 2004 where he has lived and worked ever since. His specialisation in B2B, Customer relationship, Digital marketing and Marketing technologies.
Working in ABC, NBC and Reuters in New York City. In 2004, he started Mega Media Ltd., which fundamentally created the outdoor LED screen advertising media industry in China. He has successively served as the chief executive rolls of the three most important digital media enterprises in China, enjoying a high status in the new media industry.
He has been working in the film industry for 15 years, trying to bring to life disruptive projecst that combine the commercial appeal of genre entertainment with the innovation of experimentation. Gianluigi's first film, Morituris, following a new exploitation trend, opening a debate about the limits of what it was allowed to shoot, and becoming popular in the underground worldwide.
In our childhood we usually heard this "you tell me I will forget, you show me I will remember, you experience me I will understand, I believe VR Academia is based on this philosophy started training to all the level of education sector.
His field of interest is amalgamation of art, culture and technology into a distinct blend of novelty. In the face of a future that is uncertain and full of possibilities; as a man who has seen it from its very inception- he has always hoping to find ways of conjoining all that is human and artistic with the science of modern technology and innovation. He is the Ambassador of World VR forum, Geneva, Director, International VR Foundation, Beijing, China & Chapter President ARVRA, USA
Thank you for your interest in VR-AR Academia. We will contact you with more information about VR Training, VR Studio, VR Experiencing Lab, Virtual Reality Project & different training software etc.